![]() My project settings / Asset Serialization : Force Text and "Version Control / Visible Meta Files" are already set. ![]() exitĪfter that I tried pulling the project from a Mac device, the project also could not recognize the same MaterialLayer.cs. Transparent postpass is also optional with custom threshold to allow DOF to apply (useful for hair too). It allow to help sorting for almost opaque object like Hair. Initialize engine version: 2020.3.6f1 (338bb68529b2)ģ: -CompilerOutput:-stdout-exitcode: 1-compilationhadfailure: True-outfile: Temp/Toon圜Ĥ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ĥ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)Ħ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ħ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)Ĩ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ĩ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ġ0: ! build of 'default-ios-ad-hoc' failed. philira Transparent depth prepass is optional and write depth (it can have a different threshold for alpha clip). This causes me a problem when I try to build my project through Unity Cloud build, because I get an error about some missing classes which are indeed there. When I right click and select "reimport" the cs file, recovered immediately and I build successfully. files are displayed as an unknown file` (not a script) in the project view, and some other classes cannot find the class defined on that file. When I clone / pull my project to another computer (especially with macos) some of my cs. I use git version control system and store my project in a Bitbucket repository. The forward slashes will indicate the folders in Unity's shaders drop-down list. Toony Colors Pro 2 has been consistently updated since 2013 (all updates have always been free). ![]() (New Shader) Choose the name of your shader. Select a previously generated shader you want to modify, or New Shader if you want to create one. I am currently developing a project using Unity 2020.3.3f1. Open the Shader Generator via the menu: Tools > Toony Colors Pro 2 > Shader Generator. ![]()
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